spellbook
This is a theoretical compendium of spells for Essek for general RP reference purposes.
Compiled from Essek's CritRole Wiki entry and filling in gaps based on spells that would complement those specific to Dunamancy as well as his position as Shadowhand (read: illusion and manipulation). This is by no means an official list of any sort, just a personal one. I've used an estimate of level 16 for Essek to build out this list.
General reference: Spellcasting Basics in D&D 5th Edition
Lvl 16 (estimated) // 21 prepared spells per day
* Denotes Dunamancy spell
Cantrips (unlimited casting, 5 known)
Sapping Sting*
Prestidigitation
Dancing Lights
Mage Hand
Minor Illusion
1st Level (4 spell slots per day)
Gift of Alacrity*
Magnify Gravity*
Charm Person
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
Feather Fall
Identify
Illusory Script
Mage Armor
Shield
Sleep
Unseen Servant
2nd Level (3 spell slots per day)
Fortune's Favor*
Immovable Object*
Wristpocket*
Arcane Lock
Arcanist's Magic Aura
Alter Self
Detect Thoughts
Enlarge/Reduce
Hold Person
Invisibility
Knock
Levitate
Locate Object
Mirror Image
Misty Step
Ray of Enfeeblement
Scorching Ray
See Invisibility
Suggestion
3rd Level (3 spell slots per day)
Pulse Wave*
Counterspell
Dispel Magic
Fear
Fly
Haste
Major Image
Nondetection
Protection from Energy
Sending
Slow
Tongues
Vampiric Touch
Water Breathing
4th Level (3 spell slots per day)
Resonant Echo*
Gravity Sinkhole*
Arcane Eye
Blight
Greater Invisibility
Locate Creature
Phantasmal Killer
Private Sanctum
Secret Chest
5th Level (2 spell slots per day)
Temporal Shunt*
Dominate Person
Modify Memory
Scrying
Telekinesis
Teleportation Circle
6th Level (1 spell slot per day)
Gravity Fissure*
Guards and Wards
Mass Suggestion
Programmed Illusion
7th Level (1 spell slot per day)
Tether Essence*
Project Image
Reverse Gravity
Teleport
8th Level (1 spell slot per day)
Dark Star*
Reality Break*
Other Abilities / Features
Elf Abilities:
Darkvision
Keen Senses
Fey Ancestry
Trance
Subrace: Drow
- Superior Darkvision
- Sunlight Sensitivity
- Drow Weapon Training
- Drow Magic
- Faerie Fire spell
- Darkness spell
Wizard Abilities:
Spellcasting (Intelligence-based ability)
Arcane Tradition (Graviturgy Magic)
Arcane Recovery - Meditate/concentrate during a short rest to recover 7 spell slots
Ritual Casting - some spells may be cast as a ritual, taking at least 10 minutes depending on the spell to be cast without utilizing a spell slot.
Graviturgy Magic features (actions in combat)
Adjust Density
Gravity Well
Violent Attraction
Event Horizon
Compiled from Essek's CritRole Wiki entry and filling in gaps based on spells that would complement those specific to Dunamancy as well as his position as Shadowhand (read: illusion and manipulation). This is by no means an official list of any sort, just a personal one. I've used an estimate of level 16 for Essek to build out this list.
General reference: Spellcasting Basics in D&D 5th Edition
Lvl 16 (estimated) // 21 prepared spells per day
* Denotes Dunamancy spell
Cantrips (unlimited casting, 5 known)
Sapping Sting*
Prestidigitation
Dancing Lights
Mage Hand
Minor Illusion
1st Level (4 spell slots per day)
Gift of Alacrity*
Magnify Gravity*
Charm Person
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
Feather Fall
Identify
Illusory Script
Mage Armor
Shield
Sleep
Unseen Servant
2nd Level (3 spell slots per day)
Fortune's Favor*
Immovable Object*
Wristpocket*
Arcane Lock
Arcanist's Magic Aura
Alter Self
Detect Thoughts
Enlarge/Reduce
Hold Person
Invisibility
Knock
Levitate
Locate Object
Mirror Image
Misty Step
Ray of Enfeeblement
Scorching Ray
See Invisibility
Suggestion
3rd Level (3 spell slots per day)
Pulse Wave*
Counterspell
Dispel Magic
Fear
Fly
Haste
Major Image
Nondetection
Protection from Energy
Sending
Slow
Tongues
Vampiric Touch
Water Breathing
4th Level (3 spell slots per day)
Resonant Echo*
Gravity Sinkhole*
Arcane Eye
Blight
Greater Invisibility
Locate Creature
Phantasmal Killer
Private Sanctum
Secret Chest
5th Level (2 spell slots per day)
Temporal Shunt*
Dominate Person
Modify Memory
Scrying
Telekinesis
Teleportation Circle
6th Level (1 spell slot per day)
Gravity Fissure*
Guards and Wards
Mass Suggestion
Programmed Illusion
7th Level (1 spell slot per day)
Tether Essence*
Project Image
Reverse Gravity
Teleport
8th Level (1 spell slot per day)
Dark Star*
Reality Break*
Other Abilities / Features
Elf Abilities:
Darkvision
Keen Senses
Fey Ancestry
Trance
Subrace: Drow
- Superior Darkvision
- Sunlight Sensitivity
- Drow Weapon Training
- Drow Magic
- Faerie Fire spell
- Darkness spell
Wizard Abilities:
Spellcasting (Intelligence-based ability)
Arcane Tradition (Graviturgy Magic)
Arcane Recovery - Meditate/concentrate during a short rest to recover 7 spell slots
Ritual Casting - some spells may be cast as a ritual, taking at least 10 minutes depending on the spell to be cast without utilizing a spell slot.
Graviturgy Magic features (actions in combat)
Adjust Density
Gravity Well
Violent Attraction
Event Horizon
